top of page
porlog_monster.jpg

Game Design

Click any underlined content to be directed to link

image.png

Simulating a Studio Environment for a University thesis, I was in charge of designing and implementing optimization, UI Elements, Material Shaders and character controller systems. Particularly the Parkour Systems, wherein I designed all Blueprints, Animation Blueprints (Sound included), and VFX

Trials_of_the_Aisles_Thumbnail_edited.jpg

This project was focused on Gamification. Our assignment was to create a game addressing real-world issues. We decided to concentrate on Corporate Exploitation for our ludonarrative. In this game, you assume the role of an anonymous worker whose survival depends on exploiting aliens for survival.

CoverImage.png

This project was focused on Gamification. Our assignment was to create a game addressing real-world issues. We decided to concentrate on Corporate Exploitation for our ludonarrative. In this game, you assume the role of an anonymous worker whose survival depends on exploiting aliens for survival.

bw2_edited.jpg

A dystopian psychological horror story about an agoraphobic woman grappling with her personal fears, with the help of her new neural support implant, she may one day see the sunrise.

Copyright © 2023 ASHTON MCKENZIE - All Rights Reserved. 

Email

Connect

  • Youtube
  • Twitter
  • LinkedIn
bottom of page