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Level Design
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Deadjaw Lodge was a personal attempt to explore conveying themes through lighting and environment, over the course of 2 weeks, I built and rebuilt this level with rapid prototyping and playtests in order to make the most meaningful and engaging horror experience for my players. Learning the Farcry Arcade Editor was a great experience for beginner level design.
Level Design: UBISOFT NEXT
FORT HOGS
Phase 1 Complete, Phase 2 on the way. Click the picture above for access to the MDD
The level design challenge was to design an LDD with the intention of building a 4 v 4 PVP map, halfway through development we were told we lost the licensing to the IP and had to build a generic Sci-fi map to recover, some of the assets used.
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